Brand and design · 2024 to 2026

Work.

Two kinds of work. Brand is what I do at Gearbox Technologies, where I co-founded an AI vehicle management app and own its identity and go-to-market. Design is studio work at Auburn, eight projects from a summer workshop exercise to a capstone memorial for the American chestnut. Each design project runs a method rather than chasing a result, so they filter by method rather than by studio.

Brand Design

Design.

Showing all eight projects.

Hotspot Blues Festival: The stage at the Laicos Club, Peacock Tract, Montgomery
08 / Spring 2026

Hotspot Blues Festival

A blues festival built on the ground where the music actually played. One peacock motif carries the whole thing, from the wordmark to the stage roof to the site plan.

Rule Based VariationOperative AbstractionLarge scale
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Ghost Canopy: Membrane canopy in the understory, Talladega National Forest
07 / Summer 2026

Ghost Canopy

A structure woven through the Appalachian forest that makes an extinction visible. Its form is borrowed from the fungi that outlived the American chestnut, and it builds new habitat while it does the remembering.

Systems Based ThinkingOperative AbstractionLarge scale
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Zephyr Conflux: Approach view: tubular composite aluminum against the Manhattan skyline
01 / Fall 2025

Zephyr Conflux

A wind-rose reading of Freshkills Park turned into a radial field device that captures shifting wind vectors while sheltering migratory habitat.

Systems Based ThinkingOperative AbstractionLarge scale
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Cube Map: Close study: tectonic massing and mapped surface
02 / Spring 2025

Cube Map

The study that set the graphic language for everything after it. A tectonic exercise in Rhino, testing how form changes what a material appears to be.

Operative AbstractionMedium scale
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Silent Oculus: Looking up through the oculus: filtered light and framed canopy
03 / Fall 2025

Silent Oculus

A built outdoor room for retreat. CNC-milled perforated plywood held in tensioned cord, dry and reversible, reassembled on site in an afternoon.

Systems Based ThinkingRule Based VariationMedium scale
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Event Horizon: Final render: overlapping grids read as a single spatial field
04 / Summer 2025

Event Horizon

Drawing becomes space-making. Iterative geometries after El Lissitzky's Prouns, collapsed into one framework of overlapping grids.

Rule Based VariationMedium scale
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Apex Edge: Final model: chipboard, basswood frame, layered panels
05 / Summer 2024

Apex Edge

The earliest work here. Grid spacing, panel density, and directional layering held constant while openness is allowed to drift between public and private.

Rule Based VariationSmall scale
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Digital Nodes: Aerial: the node set into the park edge
06 / Fall 2025

Digital Nodes

Points in the city where data, geometry, and spatial logic converge, read as thresholds and then built as a piece of civic furniture.

Systems Based ThinkingOperative AbstractionLarge scale
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Design pedagogy

Three methods.

Systems Based Thinking

Sets of rules and relationships that generate outcomes rather than a single fixed result. Parameters such as grids, proportions, and interactions produce flexible systems capable of adaptation and variation.

Rule Based Variation

A consistent set of rules generating multiple unique outcomes. Geometry, spacing, and transformation logic are fixed as parameters, allowing elements to shift while maintaining coherence.

Operative Abstraction

Reduction used as a working tool rather than a style. Form, surface, and notation are stripped to the operations that produce them, so the drawing and the object develop under one vocabulary.

Chronology